| The attached was presented February 24, 1988
by Harold M. Horowitz, Ph.D., Program Director of Educational Technology,
IBM Corporation at the Sixth Conference of Interactive Instruction Delivery
for the Society of Applied Learning Technology (SALT).
This Paper describes the Advanced Technology
Classroom at the IBM Corporation Management Development Center, and
the application of interactive student response units along with the
educational developments derived.
Student Response Systems:
Interactivity in a classroom environment
Harold M. Horowitz, Ph.D.
Program Director Educational Technology
IBM Corporation
Corporate Education Center
Thornwood, New York 10594
ABSTRACT
This Paper describes the research and development
activities in educational technology which preceded the installation
of the new Advanced Technology Classrooms at the IBM Corporate Management
Development Center. Specifically, the application of interactive student
response units is presented along with the educational benefits derived.
The impact of this interactive capability on the design and development
of courses is described in terms of goals, question categories and potential
for improving instructional design methods. Finally, traditional and
interactive classroom environments are compared based on students’
reactions and retention scores.
Background
During the past three years, the Corporate
Management Development Center (MDC) Located at IBM Corporate Headquarters
in Armonk, New York has served as a test-bed in experimenting with new
concepts for brining technology into the industrial classroom. The culmination
of these efforts resulted in the development of the Advance Technology
Classrooms which are being used by IBM today for management training
at corporate headquarters. This paper focuses on a major component of
this new classroom - the student response system. This system enables
each student to participate by responding to questions during the learning
process. This interactive process was designed to increase the students’
attentiveness, aid in individual knowledge discovery and increase retention
of key learning points.
Training Environments
IBM’s training policy and practice requires
for all new managers to attend a one week course at corporate headquarters
within three months after appointment. The topics taught include IBM’s
history and values, personnel practices, leadership, communication,
performance planning, reviews, counseling, appraisals, compensation,
delegation and employee relations. The students come to the class with
varied experiences and represent virtually every function, occupation
and IBM location in the United States. The primary objective of this
training is to provide these new managers with insight on how to manage
employees within the spirit of IBM’s beliefs and value system.
This training objective is accomplished by using lectures, case studies
and discussions which are taught by instructors who have been identified
as future "high-potential" managers. These appointments to
the school are made by each executive areas and consist of a two year
chair assignment.
IBM has always placed special emphasis on
Management Development and the requirement for continual management
training on an annual basis has contributed to the conclusion found
in numerous surveys which report that IBM is among the best managed
companies in the world. This high standard for education and quality
of instruction at the Management Development Center created a difficult
environment to initiate research and experimentation searching for innovative
ways to improve the process. Indeed, as this effort began, doubts were
raised about the importance of studying the existing MDC classroom environment
which, in the minds of many both inside and outside the company, already
represented the leading edge in industrial education.
Traditional Classroom Observations
During a six month time period from January
through June 1984, detailed observations were made of management training
for newly appointed managers. A typical class consisted of one-hundred
students divided into five color groups of twenty students each. Each
color group was assigned a separate classroom for interactive training
and the entire class met in a large "main tent" on occasion
for special presentations which warranted little or no interaction.
The findings reported in this paper were based on data collected in
"live classroom" courses by observation without any intervention
in the learning process. The following four questions guided the data
collection process:
How was class time spent by instructor
and students?
What was students’ attentiveness and
apparent interest?
What was the nature of students’ questions?
How effective was the use of audio/visual
aids?
In order to decrease unexplainable variability
of the findings, one specific course was selected which was taught every
week by multiple instructors. This was a six hour course hundred key
learning points which were covered in approximately 300 minutes of productive
class time excluding breaks. This course was well designed and considered
among the very best taught at the school. It consisted of about 100
key learning points. A key learning point was defined as a specific
interpretation of policy and/or practice which the student was expected
to know and remember when back on the job. The course material was presented
using visual aids including approximately seventy transparencies (foils),
numerous flip charts and handouts. A laboratory exercise was also included
to enable the students to apply and practice the learned material and
a video tape was used for presenting a case study to demonstrate the
process using role models. The bottom line of the observations of this
our course was – the instruction was effective on the whole and
did achieve the objectives as stated in the syllabus. But basic questions
about possible improvements in productivity and effectiveness still
needed answers including whether technology could enhance the process.
The following five generic observations were cited as having potential
for improvements to this traditional classroom environment:
Observation 1: Visual Aids For
the most part, visuals were busy, difficult to read and predominately
consisted of bullets of associated word phases. These "word charts"
received only periodic glances by students and did not appear to capture
and hold their attention. However, when clear, conceptual visuals, diagrams
and model representations were used, the students appeared to be more
interested in the visuals and more attentive to the accompanying explanations
by the instructor.
Observation 2: Logistics At
some point in each class observed, the instructor experienced difficulties
with the logistics of using multimedia, adjusting lighting levels and
locating transparencies properly on the projector. These logistical
difficulties resulted in nonproductive time in the classroom and while
these situations were normally handled in a humorous vein, they were
frequently disruptive to the continuity of the learning process.
Observation 3: Time Management
Allocated course time did not always permit all the key learning points
to be covered if the instructor did encourage students’ questions
and comments as part of the learning process. Ratio of instructors’
presentation/lecture time to students’ question and answer time
varied considerably among instructors.
Observation 4: Student Interaction
Participation was not evenly distributed among students. In a typical
class, between 10 and 20 percent of the students dominated the discussion,
i.e., these vocal students asked the most questions, offered most of
the unsolicited comments and were more likely to volunteer to answer
the questions posed by the instructor. The remaining 80 to 90 percent
of the students contributed only occasionally to the discussion unless
specifically asked to do so by the instructor.
Observation 5: Attentiveness
Students’ apparent interest and attentiveness while course material
was presented tended to decrease during pure lectures which did not
encourage student participation and increased as the instructor served
more as a facilitator/enabler who encouraged students towards interaction
and participation.
Time Allocation
How time was spent in the classroom was very
much a function of the teaching instructors were observed teaching the
same course – two who favored facilitation mode. While every instructor
used both styles at times, there appeared to be a dominate style which
was used more frequently. Three major categories of classroom activities
which were derived from these styles were identified:
Lecture (Tell)
The prepared verbal and visual presentation communicated by the instructor
which included the theory behind the key learning points and associated
explanations.
Dialogue (Share)
The unplanned or unstructured discussion by the instructor and the students
which covered related material and was designed to amplify the understanding
of the key learning points and interpret their application on the job.
Question and Answer (Query)
The specific questions and answers generated by both the instructor
and students on key learning points and other related and non-related
points. This Q & A normally expanded the application of the lecture
and dialogue to specific situations, resolved confusion and provided
some indicators to the instructor about the level of understanding by
the students.
Time Management vs. Attentiveness
Lecture, Dialogue and Q & A activities
were observed and a comparison was made between different instructor
styles. A dichotomy was uncovered between efficient time allocation
and student attentiveness. In summary, lecture style used time more
effectively in terms of covering required material and learning points
in the allotted time. Facilitation style tended to require more time
but appeared to sustain the students’ interest and attentiveness.
Time Management When
an instructor primary used a lecture style without encouraging questions
and comments by the students, virtually all of the learning points were
covered in the allotted time. However, the facilitator had more difficulty
in completing all required material in the allotted time. In a typical
class, the facilitator required 10 to 15 percent more time to cover
the same number of learning points.
Figure 1 represents a composite example of
time allocation for the instructors who primarily used a lecture style.
Approximately half of the available class time was used lecturing and
the remainder was used for dialogue and Q & A. Approximately ¼ of
the time was spent with Q & A but for every three questions, the
instructor originated two and the students just one.
On the other hand, the facilitator spent
less time lecturing and used about 43 percent of the time for Q &
A. The distribution of origination of questions between the instructor
and students was about even as indicated in composite example shown
in Figure 2.
Attentiveness While
determining whether or not a student is exhibiting attentive behavior
is subjective and judgmental, an attempt was made to compare the classroom
environments based on instructor’s teaching styles. Body language
signals were categorized using head, eye, hand, leg and sitting positions
to depict possible attentive or non-attentive behavior. (1) & (2)
Observations were made in a class of twenty students in 5 minute intervals
and an instant determination was made for each student. While this determination
has substantial potential for erroneous conclusions for any one student,
consistent criteria was used for each student and the composite findings
showed an interesting contrast between teaching styles.
The observations summarized in Figure 3 compared
lecture and facilitation styles in terms of resulting student attentiveness.
At the beginning of each class, most students exhibited attentive behavior
which diminished rapidly within 20 minutes – after which the average
number of students who exhibited apparent attentiveness stabilized.
However, each student exhibited both attentive and non-attentive behavior
at different observations and the recording of individual student’s
fluctuating attentiveness was not performed as part of this study.
In order to compare teaching styles, an index
was established to represent a composite of the area under the attentiveness
curve. An index of 100 indicates attentiveness of every student at every
observation point. In the lecture style, this index was 47 or just under
half of the class. This index of attentive behavior increased to 68
for the class taught with facilitation style.
Short – Term Retention The
students were tested anonymously to determine their understanding of
the key learning points which were taught using both teaching styles.
The results of testing showed that while facilitation required additional
class time for the same number of learning points, the average short-term
retention (3 days) was about 19 percent higher using facilitation when
only considering those learning points which time permitted to be covered
adequately. This finding corresponds to the 22 percent increase of average
scores reported by Paul Macali in 1981 as the result of using Socratic
questioning methods.
Technology in the Classroom
The initial observations were analyzed further
in different training environments. The conclusion reached was that
technology could play a vital role in focusing attention, supporting
interactivity, improving logistics and fostering the facilitation style
of an instructor.
An experimental classroom was completed during
the summer of 1985 which incorporated promising technologies to address
the problem areas found during the investigation. Observation 1 (Visual
Aids) was addressed by replacing foil transparencies and slides with
computer-generated graphics which focused on conceptual visualization
rather than "word charts" . Observation 2 (Logistics) was
resolved by incorporating an IBM PC/AT coupled with a plasma panel display
podium into the classroom. The keyboard was eliminated and replaced
by a podium. The IBM PC manages all the classroom logistics for the
instructor including graphics, audio/video, lighting levels and automatic
switching to connect any required component to the video projection
system.
The resulting "Advanced Technology Classroom"
has been successfully used for management training and is currently
under evaluation in other diverse educational functions within IBM.
Further descriptions of this new classroom concept can be found in papers
by Levine, Garwin and Shappert and Vadas. The primary purpose of this
paper is to report on one major aspect of technology brought into the
classroom, namely the student response system which in conjunction with
conceptual visuals and quality instructional design of courses addressed
the opportunities described in Observations 3,4 and 5.
Interactive Classroom Concept
The design concept of the Advanced Technology
Classroom was guided by the premise that the learning process could
be improved if the visuals and the instructional design of courses would
expand students’ interest and self-discovery through a high level
of interactivity. Strong support for this basic concept for effective
teaching is found in the Paideia Proposal which calls for radical reform
of basic schooling in the United States. The interactivity aspect of
this design concept has its roots in Socratic teaching principles which
encourages questioning and active participation as the keys to more
productive and enlarged learning.
The research and implementation by the Amherest
H. Wilder Foundation in conjunction with the St. Paul School District
in using a key board for each student to support group instruction in
a classroom setting provides further evidence for merits of this interactive
concept.
Student response systems
Could higher levels of student learning and
retention be achieved by providing each student with a device to facilitate
the Q & A process and would increase the students’ involvement
and interaction in the classroom environment? To answer this question
a student response system was incorporated in the classroom to enable
each student to respond to questions during the learning process and
to become a more active participant in the process.
Goals of Student Response
The concept of incorporating student response
units (or keypads) for use by each student in the classroom was conceived
and guided by five goals:
1) Student Activity
Stimulate the active processing of data information, ideas, viewpoints
and beliefs at the same time as the learning is taking place. The opportunity
for participation and contribution should be available equally to all
students.
2) Communication
Create an environment in the classroom where differences in answers
and opinions as a group can be observed and discussed immediately upon
tabulation while keeping each student’s specific response anonymous.
3) Learning Desire and Commitment
Provide students with frequent indicators of both individual and class
learning progress which include comparisons with peer groups, previous
classes and demographic subgroups – to encourage positive effects
of self-assessment and competition among students.
4) Customized Instruction
Provide the means for both preplanned questioning and ad-hoc questioning
including the opportunity for students themselves to initiate the solicitation
of class responses.
5) Data Collection Capture
data on student responses divided into demographic categories to facilitate
course revisions, to provide input to students on demographic positions;
and to provide information for personnel research into critical topic
areas.
Hardware
The experimentation with alternative student
response systems was conducted using products manufactured and distributed
by Reactive Systems, Inc. The Student Response Unit (keypad) which was
selected for implementation in the classroom was a device comprised
of ten keys for data entry and five function keys as illustrated in
Figure 4. An LCD readout screen for eight numeric digits is included
to enable the student to receive confirmation of the data input. The
function keys provide capability to: 1) clear the screen, 2) answer
more than one question at a time, 3) recall last answer, 4) ask for
help and 5) send the student input to the system. up to 128 response
units are cabled to an interface box using telephone-type wire. The
interface box is connected to an RS 232 asynchronous serial communications
port on a PC.
Software
Software which is resident in the PC polls,
the response units, tabulates results and presents graphics simultaneously
to the students and instructor.
The software provided by Reactive Systems
which polls, tabulates and creates graphical results is called Instant
Feedback. The instructor activates keypads and tabulates results by
pressing appropriate function keys on a PC. There are four primary modes
in this program: Instructor, Quiz, Reports and Roster. The Instructor
mode enables the presenter to activate the keypads, poll the audience
and display results as bar graphs. The Quiz mode is used for answering
multiple (batched) questions. Reports are printed which summarize all
responses by question for both individuals and the entire class. These
reports include student names (if input in the Roster menu mode).
While this program supplied by Reactive Systems
was effective in our early experiments, the complex requirements for
student response in the Advanced Technology Classroom necessitated the
development of a special purpose program which could run under the control
of a Command Processor in the PC. This program activates and polls keypads
from a remote control device, accounts for the different types of questions
asked, includes paraphrasing on the resulting graphs, stores and retrieves
demographic data for comparisons, and creates specially designed output
displays on the presentation screen in the classroom.
Categories of Questions
Experience with using student response capabilities
in the classroom has yielded an array of categories and types of questions
which can be asked of the students for keypad input during the learning
process. Listed below are examples of the categories and types of questions
used to elicit input from the students during a course:
Yes/No or True/False This
is the simplest of all question types which asks for a positive or negative
response to a statement, situation or condition. Typically, this type
of question elicits opinions, viewpoints and experiences with respect
to key issues. Also an answer to a stated question can be presented
for the student to either agree or disagree with the accuracy of the
answer. Yes/No type responses can either be asked one at a time or in
pairs where two questions are related. In the latter case, both graphical
results are shown on the same screen for comparison.
Multiple Choice This
question consists of a stem followed by alternative response choices.
Typically , the stem consists of a question or an incomplete sentence
and the alternative answers range from three to ten. The student selects
the best answer or the best ending from the alternatives or "None
of the above" is used if all other alternatives are incorrect.
Mean Numeric Entry This
type of question requires the student to answer with a specific numeric
value. Usually, there is no correct answer in this category but rather
a range of answers which are of interest to the class along with a computed
mean. The output display presents the mean, upper and lower limit as
well as the historical mean from previous classes. An example question
would be "How long have you been with the company?"
Correct Numeric Entry This
type of numeric response is targeted towards eliciting a specific correct
answer to a stated problem. Each student’s answer is compared against
the predetermined correct answer and the percent of the students who
obtained the correct answer is shown on the output display along with
historical data of previous correct answers in other classes. This type
of question requires more time for response than any other because some
thought is required before entering answer. An example of a Correct
Numeric Entry type question would be "what is the mean of the following
set of numbers: (10, 22, 38, 5, 25). If 15 out of 20 students specified
the correct answer, the output display would provide the correct answer
(which is 20) and would indicate that 75% of the class provided the
correct answer.
Rating Scale 1 to N This
category allows the student to express his or her feelings or opinions
about a particular situation or topic. A statement asks for a rating
from 1 to n (where n usually ranges from 5 to 10). Each alternative
numeric response is assigned a condition such as very poor, poor, average,
good, very good in a graduated scale. The student selects the rating
which best represents his or her reaction and the result is shown as
a vertical bar chart containing the collective responses. A variation
of this category is the "Consensus/No Consensus" which takes
the distribution of responses and computes the mean and standard deviation.
Consensus is assumed if the standard deviation is less than a predetermined
value (such as 1.5 or 2). An example question would be "On a scale
of 1 to 5 (where 1 is poor, 3 is average and 5 is outstanding) how would
you rate the manager’s handling of this personnel situation?"
If mean was 4 and the standard deviation was within the tolerance previously
established, the output would indicate a consensus among the class respondents.
Group Response
When group activities are determined to be
an effective method to stimulate learning of a particular topic, the
Group Response variation is very effective. In this approach, students
are assigned to one of two, three or four groups and the tabulation
of results compares the collective summary totals from each group on
the output display. Group Response Sequences further stimulate interest
by promoting healthy competition among groups. The "Game"
environment creates a peer pressure to participate and the desire to
win encourages higher levels of attentiveness in order to provide correct
answers and contribute to the success of the Group. Group Response is
used in one of two approaches- On-line Class & Offline Breakout.
On-line Class variation can be used in conjunction
with any of the previously described keypad sequences. At the beginning
of a class, the instructor establishes groups either arbitrarily or
for a specific purpose. Examples of group segmentation are gender, birth
location, occupation, division, time in the business, etc. Once this
determination is made, each student enters his or her affiliation with
a specific group via the keypad. Whenever responses are tabulated and
displayed, group results are shown in addition to the total class results.
The rankings of the groups in terms of score achievement are determined
by the system at the end of the course or at key milestones.
Off-line Breakout variation is used when
groups meet separately to discuss issues and to derive a consensus which
is reported back to the class. The group responses are tabulated and
reported as each spokesperson enters the group’s consensus. However,
all students are encouraged to remain active participants by providing
their individual answers which may be different from the consensus opinion.
The extent of minority opinions can be observed in the results and the
resulting discussion includes all members of the entire class rather
than predominately the spokesperson for each group. The rankings of
the groups plus the individual scores are tabulated and both group winners
and individual winners are determined by the system.
RESULTS
Pilot Classroom
The installation of an initial student response
system in a pilot classroom did stimulate student interest beyond just
a "Hawthorne Effect" but it did not make the dramatic differences
in the classroom environment as was predicted. An analysis revealed
that this was due to the fact that the instructors were unfamiliar with
the system, the system was used too infrequently and the questions were
almost all "multiple choice" and the students would find the
correct answer about 90 percent of the time. Another finding was that
when there were more than four alternative choices, too much time was
spent by the students in the selection process.
Prototype Classroom
Based on the experienced gained in the pilot
classroom, a prototype Advanced Technology Classroom was built. The
graphical presentation and interactivity processes were improved and
the results were very positive. The relevance and quality of the student
response questions were enhanced and soliciting student responses more
timely and frequent, i.e., at least once every 15 to 20 minutes. In
addition, keypad questions were inter-weaved into the overall instructional
design of the course and a variety of student response categories were
used beyond just multiple choice. Thought provoking questions stimulated
the students’ desire to seek self-discovery and provided them with
the opportunity to compare their answers to those of the rest of the
class and their peer groups. The subsequent discussions explored issues
at greater depths and encouraged participation from a much larger percentage
of the students. Classroom time was used more productively and substantially
more learning points could be covered in the same allocated time. The
technology assisted the facilitator to complete all the learning points
within the allotted time and in some cases the total number of learning
points were increased by 20 to 30 percent.
Student Attentiveness and Retention
When the same criteria to measure students’
body language was applied to classroom with student response units,
the index of apparent attentiveness was found to be 83 as shown in Figure
5. In this classroom environment, the facilitator used the keypads to
solicit student responses six times during the 90 minutes of instruction
and the interactive process tended to peak students’ interest and
attentiveness which would then decrease somewhat until the next opportunity
for the students to respond. The test scores were higher in this environment
– from the 19 percent improvement reported for the facilitation
style to 27 percent when this style was coupled with the student response
system.
Student Reactions
The students were asked to express their
reaction to the interaction and feedback provided by the student response
system. A scale of 1 to 7 was established to compare the conventional
Q & A approach to the student response unit approach. A value of
"4" was designated to represent an equal attitude and feeling
between the two classroom approaches. A rating of 1 would be a strong
vote for conventional Q & A while a rating of 7 would be a strong
vote for the new student response system. Ratings in between these values
would be graduated towards those indications but to a lesser degree.
The results were a 6.6 out of 7 in favor of student response systems.
Conclusions
Based on the experimentation and findings
described in this paper, interactive classrooms which use student response
capabilities have been shown to improve the learning process and this
concept should be explored further as we look for technology’s
role in the "classroom of the future" for both industrial
and public education. However, much additional research is required
beyond the limited studies presented here. Within IBM, the Advanced
Technology Classroom concept is being currently expanded into other
learning environments beyond management development to determine its
suitability and needs for enhancements in hardware and courseware to
address new educational requirements.
Most seem to agree that education is the
key to the future of our society. Unfortunately, the classroom suffers
from technical neglect and a lack of creativity which would enhance
the instructor teaching capabilities. While technology has provided
our society with vast improvements in quality of life and productivity
during this century, the classroom has not yet been a prime benefactor
of technical innovation and ingenuity. most of today’s educational
research is focused on interactive video and related self-learning concepts
but the classroom requires some special focus and attention since it
will likely remain our primary educational delivery system for many
future generations. This paper suggests that computer supported interactive
video and related self-learning concepts but the classroom requires
some special focus and attention since it will likely remain our primary
educational delivery system for many future generations. This paper
suggests that computer supported interactive classrooms could enhance
learning by supplying the teacher with relatively inexpensive technology.
About The Author
Dr. Harold Horowitz is the Program Director
of Educational Technology with International Business Machines at Corporate
Headquarters. He is currently responsible for research and development
in instructional applications for the Advanced Technology Classroom,
satellite remote training and individualized learning. Prior to this
assignment, he was the principal architect in the design and development
of the Advanced Technology Classroom. Dr. Horowitz has spent over 31
years with IBM and served as an engineer, systems analyst, operations
research analyst, project manager, program director and educator. He
holds a Bachelors of Electrical Engineering degree, a Masters of Business
Administration in Operations Research and a Ph.d. in Educational Research.
He has served as a lecturer at the University of Maryland and as an
Adjunct Professor in the graduate program at the University of Connecticut.
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